> Team Top Picks Paolo Banchero (Magic), Anthony Edwards (Timberwolves), Victor Wembanyama (Spurs)
> Team All-Stars Scottie Barnes (Raptors), Tyrese Maxey (76ers), Trae Young (Hawks)
2024 Kia Skills Challenge FORMAT (3) Round Competition (3) Teams of (3) players per team The team with the most “Challenge Points” after 3 rounds will be the champion
ROUND 1 – TEAM RELAY • Teams compete one at a time • All players from each team participate in a timed relay • Each player must complete the course ? 35’ outlet pass at a moving target from the baseline, complete the pass to move on or max (3) valid attempts ? Dribble downcourt through (3) moving pilons ? Short shot in the lane, max (3) valid attempts, move on after a make or (3) attempts ? Left corner 3pt shot, max 3 valid attempts, move on after a make or (3) attempts, automated defender ? Dribble to opposite goal and make a basket (dunk, layup, jumpshot, etc.) • Next player starts when they either rebound the previous player’s shot or receive a pass from the previous player after the made basket • Team 1 sets the time to beat, clock counts up (the clock stops when the ball clears the net) • The countdown clock for Team 2 is set to Team 1’s time • The countdown clock for Team 3 is set to the lesser time between Team 1 and Team 2 • For Team’s 2 and 3, a successful shot released before the clock reaches zero will be counted as a made basket • The team with the fastest time (lowest Team Score) wins the Team Relay (time = Team Score) • Winning team earns 100 “Challenge Points” • Round 1 TIEBREAKER - Teams choose one player to repeat the course, the team with the player that had the fastest time will advance. If a second tie occurs, teams choose a different player to repeat the course
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NBA
2024 Kia Skills Challenge?
What: 2024 Kia Skills Challenge When: Saturday, Feb. 17, 8 ET (first event) Where: Lucas Oil Stadium TV: TNT
> Team Top Picks Paolo Banchero (Magic), Anthony Edwards (Timberwolves), Victor Wembanyama (Spurs)
> Team All-Stars Scottie Barnes (Raptors), Tyrese Maxey (76ers), Trae Young (Hawks)
2024 Kia Skills Challenge FORMAT (3) Round Competition (3) Teams of (3) players per team The team with the most “Challenge Points” after 3 rounds will be the champion
ROUND 1 – TEAM RELAY • Teams compete one at a time • All players from each team participate in a timed relay • Each player must complete the course ? 35’ outlet pass at a moving target from the baseline, complete the pass to move on or max (3) valid attempts ? Dribble downcourt through (3) moving pilons ? Short shot in the lane, max (3) valid attempts, move on after a make or (3) attempts ? Left corner 3pt shot, max 3 valid attempts, move on after a make or (3) attempts, automated defender ? Dribble to opposite goal and make a basket (dunk, layup, jumpshot, etc.) • Next player starts when they either rebound the previous player’s shot or receive a pass from the previous player after the made basket • Team 1 sets the time to beat, clock counts up (the clock stops when the ball clears the net) • The countdown clock for Team 2 is set to Team 1’s time • The countdown clock for Team 3 is set to the lesser time between Team 1 and Team 2 • For Team’s 2 and 3, a successful shot released before the clock reaches zero will be counted as a made basket • The team with the fastest time (lowest Team Score) wins the Team Relay (time = Team Score) • Winning team earns 100 “Challenge Points” • Round 1 TIEBREAKER - Teams choose one player to repeat the course, the team with the player that had the fastest time will advance. If a second tie occurs, teams choose a different player to repeat the course
ROUND 2 – TEAM PASSING • Teams compete one at a time • Each team has :30 to amass points • All (3) players participate together • Each team must make at least one pass attempt at each target • Individual players cannot make consecutive passes at the same target • All passes must originate from designated areas near the baseline and must be made at the target immediately in front of the designated area • (3) oversized, passing targets vary in size and distance ? 35’ Outlet Pass, forward and back moving target (2pts) ? 20’ Bounce Pass, side to side moving target (4pts) ? 25’ Chest Pass, forward and back moving target (6pts) • The team with the most total points wins Team Passing (e.g. highest Team Score) • Winning team earns 100 “Challenge Points” • Round 2 TIEBREAKER - 1st - Total number of passes made, 2nd - Total number of chest passes made, 3rd - Total number of outlet passes made
ROUND 3 – TEAM SHOOTING • Teams compete one at a time • All (3) players participate together with one ball • Each team has :60 to amass points while shooting from (5) different spots on the court • Each team must attempt their first shot from Spot 5 • Each player must attempt at least one shot • Players must alternate shot locations • Teams cannot repeat the same shot consecutively • Shots made from each shooting location have different values ? Spot 1: Right side 10ft shot outside the lane (1pt) ? Spot 2: Left elbow extended (2pts) ? Spot 3: Top of the key 3ptr (3pts) ? Spot 4: Left corner 3ptr (4pts) ? Spot 5: Right slot 30ft Deep 3ptr (5pts) • The team with the highest Team Score wins Team Shooting • Winning team earns 200 “Challenge Points” • Round 3 TIEBREAKER – The tied teams will choose one player from their respective team to shoot from Spot 5. Each player will attempt at least one shot. Any player that makes a shot will be given an additional attempt. If no players make their shot, all players will be given an additional attempt. The last player to make a shot will win the tiebreaker.
SKILLS CHALLENGE CHAMPION • After Round 3, the team that earned the most Challenge Points will be named Skills Challenge Champion. • In the event two teams are tied with 200 Challenge Points each after Round 3, those teams will compete in the Challenge Points Tiebreaker to determine the champion.
CHALLENGE POINTS TIEBREAKER Half-Court Shot • Teams compete one at a time • All (3) players participate together • Team 1 sets the time to beat with a made shot or expiration of the clock, clock counts up (maximum of 1:30) • The countdown clock for Team 2 is set to Team 1’s time • For Team 2, a successful shot released before the clock reaches zero will be counted as a made basket • The team that makes a half-court shot in the fastest time wins • TIEBREAKER – repeat the final round
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ROUND 2 – TEAM PASSING • Teams compete one at a time • Each team has :30 to amass points • All (3) players participate together • Each team must make at least one pass attempt at each target • Individual players cannot make consecutive passes at the same target • All passes must originate from designated areas near the baseline and must be made at the target immediately in front of the designated area • (3) oversized, passing targets vary in size and distance ? 35’ Outlet Pass, forward and back moving target (2pts) ? 20’ Bounce Pass, side to side moving target (4pts) ? 25’ Chest Pass, forward and back moving target (6pts) • The team with the most total points wins Team Passing (e.g. highest Team Score) • Winning team earns 100 “Challenge Points” • Round 2 TIEBREAKER - 1st - Total number of passes made, 2nd - Total number of chest passes made, 3rd - Total number of outlet passes made
ROUND 3 – TEAM SHOOTING • Teams compete one at a time • All (3) players participate together with one ball • Each team has :60 to amass points while shooting from (5) different spots on the court • Each team must attempt their first shot from Spot 5 • Each player must attempt at least one shot • Players must alternate shot locations • Teams cannot repeat the same shot consecutively • Shots made from each shooting location have different values ? Spot 1: Right side 10ft shot outside the lane (1pt) ? Spot 2: Left elbow extended (2pts) ? Spot 3: Top of the key 3ptr (3pts) ? Spot 4: Left corner 3ptr (4pts) ? Spot 5: Right slot 30ft Deep 3ptr (5pts) • The team with the highest Team Score wins Team Shooting • Winning team earns 200 “Challenge Points” • Round 3 TIEBREAKER – The tied teams will choose one player from their respective team to shoot from Spot 5. Each player will attempt at least one shot. Any player that makes a shot will be given an additional attempt. If no players make their shot, all players will be given an additional attempt. The last player to make a shot will win the tiebreaker.
SKILLS CHALLENGE CHAMPION • After Round 3, the team that earned the most Challenge Points will be named Skills Challenge Champion. • In the event two teams are tied with 200 Challenge Points each after Round 3, those teams will compete in the Challenge Points Tiebreaker to determine the champion.
CHALLENGE POINTS TIEBREAKER Half-Court Shot • Teams compete one at a time • All (3) players participate together • Team 1 sets the time to beat with a made shot or expiration of the clock, clock counts up (maximum of 1:30) • The countdown clock for Team 2 is set to Team 1’s time • For Team 2, a successful shot released before the clock reaches zero will be counted as a made basket • The team that makes a half-court shot in the fastest time wins • TIEBREAKER – repeat the final round
2024 AT&T Slam Dunk? What: 2024 AT&T Slam Dunk When: Saturday, Feb. 17, 8 ET (final event) Where: Lucas Oil Stadium TV: TNT > 2024 Participants: Jaylen Brown (Celtics) Jaime Jaquez Jr. (Heat) Mac McClung (G League, Osceola Magic) * Jacob Toppin (Knicks)
* defending champ
2024 AT&T Slam Dunk FOUR DUNKERS will compete in the two-round competition. RULES ? JUDGES - There will be 5 judges. For each dunk, a score from 40 to 50 will be given by each judge. The average of the 5 judges scores will be the individual dunk score ? TIME LIMIT and ATTEMPTS PER DUNK – For each scored dunk in both rounds (Dunks #1 and #2 in the First Round and Dunks # 1 and #2 in the Final Round), each dunker will be given 1:30, plus one additional try, to complete one dunk and will be limited to three attempts. ? ATTEMPT DEFINTION – An “attempt” is defined as the player controlling the basketball while airborne and moving it towards the rim. ? TRY DEFINITION – a “try” is defined as any action taken in effort to attempt at dunk ? OFFICIATING – A referee will judge whether a dunk is considered a made dunk or a missed dunk. Made dunks cannot be “replaced”, even if the dunker has remaining attempts. ? INSTANT REPLAY – Use of any props or other people in any way during the slam dunk competition must be approved in advance of the competition by the NBA Basketball Operations department. ? INSTANT REPLAY – At the discretion of the referee, instant replay may be utilized for rules compliance. .
FIRST ROUND – Two Dunks (#1 and #2) ? The competition order for Dunk #2 of the First Round will be determined by the inverse order of the Dunk #1 scores (e.g., player with the lowest score on Dunk #1 goes first for Dunk #2). ? The two dunkers with the highest composite scores (Dunk #1 + Dunk #2) advance to the Final Round – maximum 100, minimum 80.
FIRST ROUND TIEBREAKER ? In the event a tie in the First Round needs to be broken in order to determine one or both of the top two finishers, the advancing dunkers will be determined by “Judges Choice.” The judges would then be asked to choose the advancing dunker(s) by raising a card that has the dunker’s name on it.
FINAL ROUND – Two Dunks (#1 and #2) ? The dunker with the lowest total score from the First Round will go first in the Final Round. ? The competition order for Dunk #2 of the Final Round will be determined by the inverse order of the Dunk #1 scores (e.g., player with the lowest score on Dunk #1 goes first for Dunk #2). ? The dunker with the highest Final Round composite score (Dunk #1 + Dunk #2) will be the Dunk Champion.
TIEBREAKERS ? In the event of a tie after the Final Round, a One Dunk Dunk-Off will take place to determine the champion. ? Each dunker will be limited to one attempt (same definition as above) during the dunk-off round. ? If still tied after the one-dunk dunk-off the champion will be determined by “Judges’ Choice.” The judges would then be asked to choose the winner by raising a card that has the dunker’s name on it.
Gary Payton, Mitch Richmond, Dominique Wilkins, Fred Jones and Darnell Hillman will serve as judges on All-Star Saturday Night.
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NBA
2024 AT&T Slam Dunk? What: 2024 AT&T Slam Dunk When: Saturday, Feb. 17, 8 ET (final event) Where: Lucas Oil Stadium TV: TNT > 2024 Participants: Jaylen Brown (Celtics) Jaime Jaquez Jr. (Heat) Mac McClung (G League, Osceola Magic) * Jacob Toppin (Knicks)
* defending champ
2024 AT&T Slam Dunk FOUR DUNKERS will compete in the two-round competition. RULES ? JUDGES - There will be 5 judges. For each dunk, a score from 40 to 50 will be given by each judge. The average of the 5 judges scores will be the individual dunk score ? TIME LIMIT and ATTEMPTS PER DUNK – For each scored dunk in both rounds (Dunks #1 and #2 in the First Round and Dunks # 1 and #2 in the Final Round), each dunker will be given 1:30, plus one additional try, to complete one dunk and will be limited to three attempts. ? ATTEMPT DEFINTION – An “attempt” is defined as the player controlling the basketball while airborne and moving it towards the rim. ? TRY DEFINITION – a “try” is defined as any action taken in effort to attempt at dunk ? OFFICIATING – A referee will judge whether a dunk is considered a made dunk or a missed dunk. Made dunks cannot be “replaced”, even if the dunker has remaining attempts. ? INSTANT REPLAY – Use of any props or other people in any way during the slam dunk competition must be approved in advance of the competition by the NBA Basketball Operations department. ? INSTANT REPLAY – At the discretion of the referee, instant replay may be utilized for rules compliance. .
FIRST ROUND – Two Dunks (#1 and #2) ? The competition order for Dunk #2 of the First Round will be determined by the inverse order of the Dunk #1 scores (e.g., player with the lowest score on Dunk #1 goes first for Dunk #2). ? The two dunkers with the highest composite scores (Dunk #1 + Dunk #2) advance to the Final Round – maximum 100, minimum 80.
FIRST ROUND TIEBREAKER ? In the event a tie in the First Round needs to be broken in order to determine one or both of the top two finishers, the advancing dunkers will be determined by “Judges Choice.” The judges would then be asked to choose the advancing dunker(s) by raising a card that has the dunker’s name on it.
FINAL ROUND – Two Dunks (#1 and #2) ? The dunker with the lowest total score from the First Round will go first in the Final Round. ? The competition order for Dunk #2 of the Final Round will be determined by the inverse order of the Dunk #1 scores (e.g., player with the lowest score on Dunk #1 goes first for Dunk #2). ? The dunker with the highest Final Round composite score (Dunk #1 + Dunk #2) will be the Dunk Champion.
TIEBREAKERS ? In the event of a tie after the Final Round, a One Dunk Dunk-Off will take place to determine the champion. ? Each dunker will be limited to one attempt (same definition as above) during the dunk-off round. ? If still tied after the one-dunk dunk-off the champion will be determined by “Judges’ Choice.” The judges would then be asked to choose the winner by raising a card that has the dunker’s name on it.
Gary Payton, Mitch Richmond, Dominique Wilkins, Fred Jones and Darnell Hillman will serve as judges on All-Star Saturday Night.
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