It really is.
All of the fake injuries would stop. The subs to waste time. The long time it takes to take throw ins and free kicks would stop.
I think the issue is at the end of the clock, deciding if a ball is over the line or not before exactly 90 mins.
But I have a slightly different solution. They let the clock run as it is, but there is a separate clock that counts upwards from 0. As soon as there is an injury, the ref hits his button and the clock starts counting up. So if a game ends with 2:47 on that clock - it goes blank at the end of 90 and the ref keeps it within 10 seconds of that clock either way.
Problem solved.
It really is.
All of the fake injuries would stop. The subs to waste time. The long time it takes to take throw ins and free kicks would stop.
I think the issue is at the end of the clock, deciding if a ball is over the line or not before exactly 90 mins.
But I have a slightly different solution. They let the clock run as it is, but there is a separate clock that counts upwards from 0. As soon as there is an injury, the ref hits his button and the clock starts counting up. So if a game ends with 2:47 on that clock - it goes blank at the end of 90 and the ref keeps it within 10 seconds of that clock either way.
Problem solved.
It really is.
All of the fake injuries would stop. The subs to waste time. The long time it takes to take throw ins and free kicks would stop.
I think the issue is at the end of the clock, deciding if a ball is over the line or not before exactly 90 mins.
But I have a slightly different solution. They let the clock run as it is, but there is a separate clock that counts upwards from 0. As soon as there is an injury, the ref hits his button and the clock starts counting up. So if a game ends with 2:47 on that clock - it goes blank at the end of 90 and the ref keeps it within 10 seconds of that clock either way.
Problem solved.
It really is.
All of the fake injuries would stop. The subs to waste time. The long time it takes to take throw ins and free kicks would stop.
I think the issue is at the end of the clock, deciding if a ball is over the line or not before exactly 90 mins.
But I have a slightly different solution. They let the clock run as it is, but there is a separate clock that counts upwards from 0. As soon as there is an injury, the ref hits his button and the clock starts counting up. So if a game ends with 2:47 on that clock - it goes blank at the end of 90 and the ref keeps it within 10 seconds of that clock either way.
Problem solved.
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